

- Classicftp vita port install#
- Classicftp vita port zip file#
- Classicftp vita port code#
- Classicftp vita port download#
There is also a hidden option in the ux0:/data/uqm/uqm.cfg file called directionaljoystick where you can disable the directional turning joystick input. *this may be due to some quirk with the gxm renderer, if you have an idea why smooth scaling could be slow, please let me know here: Issue #3 This shows FPS in the remote console (not on screen).

Smooth scrolling results in lag in melee, avoid if you can.* Bilinear also works fine, other scalers are extremely slow. Will always letterbox to fit the original aspect ratio. Original game is always 320x240 upscaled to match the Vita resolution. Refer to the following table for various gotchas or unexpected behaviour with certain options: Category In the Setup menu, which can be accessed from the main menu, there are multiple options to configure, some of which work better than others at the moment. In the Super Melee menu, the Square button is used to remove the selected ship from either team. When landed on a planet, the default controls are: Control In *Space, the default controls are: Control In melee, the default controls are: Control
Classicftp vita port install#
Install PrincessLog if you want remote logging for debugging purposes. Note that you will need the game content installed also, follow the instructions at the Installation stage, and omit installing the provided release vpk with installing your own build. If compilation succeeds, you should find uqm.vpk in the build directory to transfer to your Vita via FTP, USB or otherwise. j6, to build faster if your hardware allows. You can specify the amount of concurrent processes for make with -j, e.g. Then execute the following commands:Ĭmake -DCMAKE_BUILD_TYPE=Release. įirst clone and navigate to the repository. Instructions on installing vitasdk can be found at. You will also need cmake and all prerequisites to vitasdk. If you want to build your own version of uqm-vita, you will need to configure vitasdk with all default packages installed. Addon packs can be installed by copying the addon file (usually.
Classicftp vita port download#
If you copied the files in uqm-data-minimal.zip you may want to install addon packs which you can find on the Ur-Quan Masters project download page. If you used the content files from uqm-data-full.zip, you will need to enable the extra content in the Setup menu, then restart uqm-vita.
Classicftp vita port zip file#
Once both files are copied ( uqm-data-full.zip may take a while), extract/copy the uqm folder inside of the zip to the ux0:/data directory, after which you can delete the zip file to clear unnecessary space.Make sure both files are downloaded correctly (you may want to check the MD5 hashes on the release page) and copy both the vpk file and the zip file to the ux0:/data directory (either using FTP, USB or otherwise).the 3DO music, voice audio and all of the official Precursor music remix packs (fairly large ~380MiB). uqm-data-full.zip contains the base configuration, content and all addon packs from the Ur-Quan Masters project download page, i.e.Choose this version if you intend on installing your own selection of addons. uqm-data-minimal.zip contains only the base configuration and content to make the game work.Download uqm.vpk and either of uqm-data-minimal.zip or uqm-data-full.zip.Visit the Github releases page to download game data and binaries:.Note: if you have already obtained the application through the Vita Homebrew Browser or otherwise, you only need to copy and extract your chosen data zip. Make sure you have read the Pre-requisites.

It is recommended to save your game before suspend if possible. Installation instructions can be found here: (note that your taiHEN config may be in ur0:tai/config.txt instead) If you have neither installed, FdFix is recommended. Follow if you haven’t yet hacked your Vita.įor uqm-vita to function correctly, you will need either the FdFix or rePatch plugins which fix a problem where file descriptors are invalidated after suspend and resume, causing erratic behaviour when suspending then resuming the game if not installed. You will need a PS Vita equipped to run homebrew. Uqm-vita is derived from David Holmes’ UQM cmake build system ( ). for the 3DO version of ‘Star Control II’.
Classicftp vita port code#
The code from the Ur-Quan Masters project is derived from code written by Toys for Bob, Inc. The Ur-Quan Masters is a volunteer project that brings the classic game ‘Star Control II’ to modern systems. Uqm-vita is a port of the Ur-Quan Masters project to the PS Vita system.
